Download motionbuilder compatible bvh files.
Create your character in Makehuman, add a mocap skeleton, and export as mhx2, taking note of the setting shown belowĥ.
The addon consists of two seperate parts - one addon for makehuman and one for Blender.ĭownload information and instruction on how to install can be found hereģ.
mhx2 plugin to export from Makehuman and import into Blender. Then, within blender, go to setting, addons, hit the refresh button on the bottom of the window, and search for makewalk, and enable it, then save your settingsĢ.
On windows, it is c:\users*your_name*\appdata\roaming\blender foundation\blender\2.78\scripts\addons This is a Blender addon that should be contained in a folder called blendertools in your makehuman folder.ĭrag the makewalk folder into your blender addons folder. The simplest process to achieve character animations, created from makehuman in Blender is the following:ġ. Is there an up-to-date example somewhere that shows how to do what I'm trying to do? I also tried to follow the example here (scroll down to see the instructions), but it says to delete the armature modifiers and when I do that, no bones get exported and Three.js throws an error. I've tried using different rigs, different file formats, resaving the BVH after retargeting, you name it. I also had to zoom way out in order to see the whole image. Here's the desired result (more or less) rendered from Blender:Īnd this is what is happening on the webpage:Īs you can see, it's getting totally messed up. Whenever I try to animate the character, it gets very distorted.
I'm trying to use the BVH viewer code from here modified to use the skeleton created by MakeHuman instead of it creating a skeleton from the BVH data.